• Electronic books download for free Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play 9780262536134 DJVU RTF

    Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. Mitchel Resnick, Ken Robinson

     

    Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play

     


    Lifelong-Kindergarten.pdf
    ISBN: 9780262536134 | 208 pages | 6 Mb
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    • Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
    • Mitchel Resnick, Ken Robinson
    • Page: 208
    • Format: pdf, ePub, fb2, mobi
    • ISBN: 9780262536134
    • Publisher: MIT Press

    Download Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play

     

     

    Electronic books download for free Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play 9780262536134 DJVU RTF

     

    Overview

    Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play by Mitchel Resnick How lessons from kindergarten can helpeveryone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. InLifelongKindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing onexperiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learningexperiences. He tells stories of how childrenare programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), andcollaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night atDreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects,based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important thanever before.



     

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